[dpdk-dev] [PATCH v2 3/4] examples: example showing use of callbacks.

Thomas Monjalon thomas.monjalon at 6wind.com
Mon Feb 16 18:34:37 CET 2015


2015-02-16 15:16, Bruce Richardson:
> On Mon, Feb 16, 2015 at 03:33:40PM +0100, Olivier MATZ wrote:
> > Hi John,
> > 
> > On 02/13/2015 04:39 PM, John McNamara wrote:
> > > From: Richardson, Bruce <bruce.richardson at intel.com>
> > > 
> > > Example showing how callbacks can be used to insert a timestamp
> > > into each packet on RX. On TX the timestamp is used to calculate
> > > the packet latency through the app, in cycles.
> > > 
> > > Signed-off-by: Bruce Richardson <bruce.richardson at intel.com>
> > 
> > 
> > I'm looking at the example and I don't understand what is the advantage
> > of having callbacks in ethdev layer, knowing that the application can
> > do the same job by a standard function call.
> > 
> > What is the advantage of having callbacks compared to:
> > 
> > 
> > for (port = 0; port < nb_ports; port++) {
> > 	struct rte_mbuf *bufs[BURST_SIZE];
> > 	const uint16_t nb_rx = rte_eth_rx_burst(port, 0,
> > 			bufs, BURST_SIZE);
> > 	if (unlikely(nb_rx == 0))
> > 		continue;
> > 	add_timestamp(bufs, nb_rx);
> > 
> > 	const uint16_t nb_tx = rte_eth_tx_burst(port ^ 1, 0,
> > 			bufs, nb_rx);
> > 	calc_latency(bufs, nb_tx);
> > 
> > 	if (unlikely(nb_tx < nb_rx)) {
> > 		uint16_t buf;
> > 		for (buf = nb_tx; buf < nb_rx; buf++)
> > 			rte_pktmbuf_free(bufs[buf]);
> > 	}
> > }
> > 
> > 
> > To me, doing like the code above has several advantages:
> > 
> > - code is more readable: the callback is explicitly invoked, so there is
> >   no risk to forget it
> > - code is faster: the functions calls can be inlined by the compiler
> > - easier to handle error cases in the callback function as the error
> >   code is accessible to the application
> > - there is no need to add code in ethdev api to do this
> > - if the application does not want to use callbacks (I suppose most
> >   applications), it won't have any performance impact
> > 
> > Regards,
> > Olivier
> 
> In this specific instance, given that the application does little else, there
> is no real advantage to using the callbacks - it's just to have a simple example
> of how they can be used.
> 
> Where callbacks are really designed to be useful, is for extending or augmenting
> hardware capabilities. Taking the example of sequence numbers - to use the most
> trivial example - an application could be written to take advantage of sequence
> numbers written to packets by the hardware which received them. However, if such
> an application was to be used with a NIC which does not provide sequence numbering
> capability, for example, anything using ixgbe driver, the application writer has
> two choices - either modify his application code to check each packet for
> a sequence number in the data path, and add it there post-rx, or alternatively,
> to check the NIC capabilities at initialization time, and add a callback there
> at initialization, if the hardware does not support it. In the latter case,
> the main packet processing body of the application can be written as though
> hardware always has sequence numbering capability, safe in the knowledge that
> any hardware not supporting it will be back-filled by a software fallback at 
> initialization-time.
> 
> By the same token, we could also look to extend hardware capabilities. For
> different filtering or hashing capabilities, there can be limits in hardware
> which are far less than what we need to use in software. Again, callbacks will
> allow the data path to be written in a way that is oblivious to the underlying
> hardware limits, because software will transparently fill in the gaps.
> 
> Hope this makes the use case clear.

After thinking more about these callbacks, I realize these callbacks won't
help, as Olivier said.

With callback,
1/ application checks device capability
2/ application provides hardware emulation as DPDK callback
3/ application forgets previous steps
4/ application calls DPDK Rx
5/ DPDK calls callback (without calling optimization)

Without callback,
1/ application checks device capability
2/ application provides hardware emulation as internal function
3/ application set an internal device-flag to enable this function
4/ application calls DPDK Rx
5/ application calls the hardware emulation if flag is set

So the only difference is to keep persistent the device information in
the application instead of storing it as a function pointer in the
DPDK struct.
You can also be faster with this approach: at initialization time,
you can check that your NIC supports the feature and use a specific
mainloop that adds or not the sequence number without any runtime
test.

A callback could be justified for asynchronous events, or when
doing specific processing in the middle of the driver, for instance
when freeing a mbuf. But in this case it's exactly similar to do
the processing in the application after Rx (or before Tx).



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