[dpdk-dev] [PATCH 1/3] timer: inform periodic timers of multiple expiries

Bruce Richardson bruce.richardson at intel.com
Fri Jun 30 14:06:24 CEST 2017


On Fri, Jun 30, 2017 at 12:14:31PM +0200, Olivier Matz wrote:
> Hi Bruce,
> 
> On Wed, 31 May 2017 10:16:19 +0100, Bruce Richardson <bruce.richardson at intel.com> wrote:
> > if timer_manage is called much less frequently than the period of a
> > periodic timer, then timer expiries will be missed. For example, if a timer
> > has a period of 300us, but timer_manage is called every 1ms, then there
> > will only be one timer callback called every 1ms instead of 3 within that
> > time.
> > 
> > While we can fix this by having each function called multiple times within
> > timer-manage, this will lead to out-of-order timeouts, and will be slower
> > with all the function call overheads - especially in the case of a timeout
> > doing something trivial like incrementing a counter. Therefore, we instead
> > modify the callback functions to take a counter value of the number of
> > expiries that have passed since the last time it was called.
> > 
> > Signed-off-by: Bruce Richardson <bruce.richardson at intel.com> 
> 
> Sorry, it's probably a bit late to react. If it's too late, nevermind.
> I'm not really convinced that adding another argument to the callback
> function is the best solution.
> 
> Invoking the callbacks several times would result in a much smaller patch
> that does not need a heavy ABI compat.
> 
Yes, that is true. My first implementation did just that, and I'm not
adverse to that as a possible solution. However, my opinion is that this
is a better solution - primarily as it can let the worker know that it
is very late (from the multiple expiries info).

> I'm not sure the function call overhead is really significant in that
> case.
Yes, you are probably right in many cases. However, for a timeout doing
a simple operations, e.g. updating a counter or two, or setting a flag,
the function call overhead will be significant compared to the work
being done.

> I'm not sure I understand your point related to out-of-order timeouts,
> nor I see why this patchset would behave better.

My problem with the multiple expiries and ordering is that if we call
timeout X multiple times, we should really order those calls with other
timeouts that also need to expire, rather than just calling them three
times in a row. Not doing so seems wrong. By instead passing in the
extra parameter, there is no expectation of ordering of the callbacks,
and the callback function can know itself that it is running very late
and can take appropriate action when needed.

> 
> About the problem itself, my understanding was that the timer manage
> function has to be called frequently enough to process the timers.
> 

Yes. However, if some operation ends up taking a longer than expected
period of time, we should not drop timer expiries.

Anyone else want to weigh in on this problem. Any other opinions as to
which solution people would prefer?

/Bruce



More information about the dev mailing list