[dpdk-dev] [PATCH 0/2] fix MMO QP usage

Thomas Monjalon thomas at monjalon.net
Mon Nov 8 09:44:18 CET 2021


28/10/2021 20:17, Matan Azrad:
> From: Raja Zidane
> > 0x20 reserved bytes were missed in the HCA cap PRM structure before the newly
> > added fields for MMO QP capabilities, that caused reading MMO QP caps
> > incorrectly.
> > The QP extension valid bit was not set in the QP creation for MMO
> > configuration.
> > That caused the QP not to be connected to the GGA MMO engines, and any
> > MMO WQE job got CQE with an error.
> > 
> > Raja Zidane (2):
> >   common/mlx5: fix HCA cap PRM alignment
> >   common/mlx5: fix MMO configuration in QP
> > 
> >  drivers/common/mlx5/mlx5_devx_cmds.c | 2 ++
> >  drivers/common/mlx5/mlx5_prm.h       | 2 +-
> >  2 files changed, 3 insertions(+), 1 deletion(-)
> 
> Series-acked-by: Matan Azrad <matan at nvidia.com>

Applied, thanks.




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