[dpdk-dev] [PATCH 0/2] fix MMO QP usage

Raja Zidane rzidane at nvidia.com
Thu Oct 28 15:58:48 CEST 2021


0x20 reserved bytes were missed in the HCA cap PRM structure before the
newly added fields for MMO QP capabilities, that caused reading MMO QP
caps incorrectly.
The QP extension valid bit was not set in the QP creation for MMO
configuration.
That caused the QP not to be connected to the GGA MMO engines,
and any MMO WQE job got CQE with an error.

Raja Zidane (2):
  common/mlx5: fix HCA cap PRM alignment
  common/mlx5: fix MMO configuration in QP

 drivers/common/mlx5/mlx5_devx_cmds.c | 2 ++
 drivers/common/mlx5/mlx5_prm.h       | 2 +-
 2 files changed, 3 insertions(+), 1 deletion(-)

-- 
2.17.1



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