[PATCH v4] examples/multi_process: fix Rx packets distribution

Gregory Etelson getelson at nvidia.com
Wed Nov 10 17:57:59 CET 2021


MP servers distributes Rx packets between clients according to
round-robin scheme.

Current implementation always started packets distribution from
the first client. That procedure resulted in uniform distribution
in cases when Rx packets number was around clients number
multiplication. However, if RX burst repeatedly returned single
packet, round-robin scheme would not work because all packets
were assigned to the first client only.

The patch does not restart packets distribution from
the first client.
Packets distribution always continues to the next client.

Cc: stable at dpdk.org

Fixes: af75078fece3 ("first public release")

Signed-off-by: Gregory Etelson <getelson at nvidia.com>
Acked-by: Anatoly Burakov <anatoly.burakov at intel.com>
---
v2: Remove explisit static variable initialization.
v3: Remove comment.
v4: Spell check.
---
 examples/multi_process/client_server_mp/mp_server/main.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/examples/multi_process/client_server_mp/mp_server/main.c b/examples/multi_process/client_server_mp/mp_server/main.c
index b4761ebc7b..f54bb8b75a 100644
--- a/examples/multi_process/client_server_mp/mp_server/main.c
+++ b/examples/multi_process/client_server_mp/mp_server/main.c
@@ -234,7 +234,7 @@ process_packets(uint32_t port_num __rte_unused,
 		struct rte_mbuf *pkts[], uint16_t rx_count)
 {
 	uint16_t i;
-	uint8_t client = 0;
+	static uint8_t client;
 
 	for (i = 0; i < rx_count; i++) {
 		enqueue_rx_packet(client, pkts[i]);
-- 
2.33.1



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